Something I did in Maya to refresh my knowledge of baking light maps to texture. I quickly put together a design in Photoshop, mapped it to a poly cube, lit, then baked the lights to a new texture. This, including specular and normal maps, was now re-assigned to the cube.
Finally, a few copies were made of the cube, and no lights were used in the final render.
Tuesday, July 23, 2013
Light Map Cubes
Monday, July 8, 2013
Landscape No. 1
Monday, July 1, 2013
Buckid Lifts Weight
A CG piece for portfolio.
Happy Elf Walk Cycle - Clean
Cleaned up for portfolio.
Reaction - Box Surprise
Portfolio piece showing character reaction.
Labels:
animation,
character,
coursework,
traditional
Monday, May 13, 2013
Saturday, May 11, 2013
Tuesday, April 16, 2013
Happy Elf Walk Cycle - Rough
Friday, February 8, 2013
Shrub Creature
It started as a casual character sketch during a class break, and turned out good enough for a theme and setting.
Saturday, January 26, 2013
Green Hill
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