Tuesday, July 23, 2013

Light Map Cubes

Something I did in Maya to refresh my knowledge of baking light maps to texture. I quickly put together a design in Photoshop, mapped it to a poly cube, lit, then baked the lights to a new texture. This, including specular and normal maps, was now re-assigned to the cube.


Finally, a few copies were made of the cube, and no lights were used in the final render.

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